How to shrink your stomach
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Wednesday, February 29, 2012
3d studio max tutorials How to model Bathroom furniture step 23-43
Step 24: In Vertex mode using the Select and Move tool select and move the Vertices to fit the NGon vertices. Delete the NGon when you finish.
Step 25: Select the vertices i’ve selected and scale them down a little bit in the Y axis direction, move them up after that using the Select and Move tool to create a nice shape.
Step 26: Move the vertices from the left and right of the corner vertices closer to the corner vertices. I’ve you’re not following me on this just watch the below image.
Step 28: Unhide all. Select the Border of the Sink and holding down SHIFT copy it down in the Z axis direction.
Step 29: Now make a Ring selection of the edge you see selected below. Like Loop select one edge and Click on Ring. Connect the selected edge with 1 Segment.
Step 31: From the Modifier List add a Turbosmooth with 2 Iterations. You can also rename this object to Sink.
Step 32: Create a Tube with Radius 1 of 4.5cm and Radius 2 of 3.0cm. Make the Height of 3.0cm and the Sides 64. Convert the Tube to Editable Poly.
Step 33: Hide Unselected. Make a Loop selection of the Inner edges and Chamfer them with 0.5cm and 10 Segments.
Step 35: Now select these polygons, 128 polygons, and Delete them. Hint: If you make a Ring selection of the edges, hold down CTRL and click on the Polygon icon these will convert your selection from edges to polygons.
Step 36: Go in Border selection mode, select the top border, hold down SHIFT and using Select and Scale tool scale down the border to 93 in X and Y axis direction to copy them.
Step 37: Add a Smooth modifier from the modifier list and check the box for Auto Smooth. Unhide all and position the Tube to fit the Sink’s hole.
Step 38: Select the Cabinet’s top left box and Convert it to Editable poly. Inset the Top polygon with an amount of 1.5cm and Delete them.
Step 39: Create a new Box with the Length of 8.0cm, the Width of 1.0cm and the Height of 1.2cm. Change all the Segments number to 2. Convert it to Editable Poly.
Step 41: Using the exact same method we used in Step 41 chamfer the middle edges for the Length and Width also. Change the chamger amount to create something like below.
Step 43: Add a Tutbosmooth modifier from the modifier list and change the Iterations to 2.
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